Print Quarterly, xxxvii, 4, 2020, 483–485.
“Anime’s Situated Posthumanism: Representation, Mediality, Performance”
in The Bloomsbury Handbook to Posthumanism, edited by Mads Rosendahl Thomsen and Jacob Wamberg, London: Bloomsbury Academic, 2020, pp. 403–414.
Symposium: Playing Japan – Toys, Games, Literature, and Language Education
Wed, 23 Sept. 2020, 13:00–17:00 (Stockholm local time) [via Zoom]
Program and Abstracts (pdf download) here:
https://www.su.se/asia/playing-japan-toys-games-literature-and-language-education-1.511276
13:00–13:10 — Introduction
Speakers:
- 13:10–14:00 Dr. Hiroshi Yoshida (The University of Tokyo; Aesthetics, Game Studies): Japanese Digital Games in the Tradition of Toys — discussant: Dr. Martin Roth (Ritsumeikan University, Kyoto; Game Studies)
- 14:10–15:00 — Dr. Björn-Ole Kamm (Kyoto University; Transcultural Studies, Game/Play Studies): Gaming the Classroom: A Material-Semiotic Approach to Teaching Japanese Studies through Game Design — discussant: Luca Paolo Bruno (Leipzig University; Game Studies, Japanese Studies)
- 15:10–16:00 — Dr. Laura Moretti (Cambridge University; Early Modern Japanese Popular Literature): Play Spaces: Books and Playful Reading in Early Modern Japan — discussant: Dr. Selen Çalic Bedir (Beykoz University, Istanbul; Narratology, Anime/Game Studies)
- 16:10–17:00 — Dr. Mitsuyo Kuwano Lidén (Stockholm University; Linguistics, Japanese Language Education) Play and Japanese Language Education in JFL setting — discussant: Jaqueline Berndt (Stockholm University; Media Aesthetics, Manga/Anime Studies)
“Conjoined by Hand: Aesthetic Materiality in Kouno Fumiyo’s Manga In this corner of the world”
Mechademia 12.2 (spring), 2020, 83–101.
(special issue “Asian Materialities,” guest-edited by Stevie Suan).
DOI: 10.5749/mech.12.2.0083
“Manga Aging: Grannies and Gutters”
in Spaces Between – Gender, Diversity and Identity in Comics, ed. by Verónique Sina & Nina Eckhoff-Heindl, Wiesbaden: Springer VS, 2020, pp. 175–186.
“Deviating from ‘Art’: Japanese Manga Exhibitions 1990–2015”
in Comic Art in Museums, edited by Kim Munson, University Press of Mississippi, 2020, pp. 178–191.
“Mangaesque” (web)
in Japanese Media and Popular Culture: An Open-Access Digital Initiative of the University of Tokyo, ed. by Jason G. Karlin, Patrick W. Galbraith and Shunsuke Nozawa [3,000 words]
https://jmpc-utokyo.com/keyword/mangaesque/
“Design als Konzept? Zum Sinn und Zweck von Manga-Ausstellungen”
in “Ran an die Wand, rein in die Vitrine?” Internationale Positionen zum Ausstellen von Comics in der pädagogischen und musealen Praxis, edited by Anna Maria Loffredo & Barbara M. Eggert, München: kopaed, 2020, S. 98–108.
[cancelled due to corona crisis: conference at Kunstuniversität Linz, March 2020]

Book Review: Interpreting Anime by Christopher Bolton
in The Journal of Japanese Studies, 45(2), summer 2019, pp. 471-475. DOI: 10.1353/jjs.2019.0063
Symposium: Archiving Anime: Materiality, Media and Japan
Coorganized by the MEXT-funded Archive Centre for Anime Studies and Asian Link Research Center, Niigata University, Japan, and the Japanese section at the Department of Asian, Middle Eastern and Turkish Studies, Stockholm University
Time: Mon, 1 April 2019 14:00-17:30 Venue: Aulan, Kräftriket 4A